but if my team has the same exact drivetrain as in the wheels are in the same spots, the code will be the same?
No, your code will not necessarily be the exact same even if the wheels are in the same physical locations. According to FTC Docs, your software relies on specific hardware configuration names and port assignments configured on the Control or Expansion Hub . If different teams use different names for their motors or plug them into different ports, the code must be modified to match those specific configurations .
Additionally, physical differences in how the motors are mounted or geared will change the code. The FTC SDK API notes that motors on opposite sides of a drivetrain often need to have their directions reversed in the initialization code to ensure they spin in the correct direction together . Furthermore, as explained by FTC Docs, calculations for converting distance to encoder counts depend on specific motor counts-per-rotation, gear ratios, and wheel diameters, meaning any variation in these parts requires updating the constants in your code .
Finally, physical characteristics like weight distribution can alter how the robot behaves on the field, requiring different software compensation. Game Manual 0 notes that uneven weight distribution can cause a holonomic drive to drift, which often requires adding gyro correction to the code to keep the robot strafe straight . Pedro Pathing also highlights that custom drivetrains often utilize unique constants classes to adjust parameters for specific physical builds .